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- Gamecube controller adapter for pc with no input lag pro#
- Gamecube controller adapter for pc with no input lag professional#
In Melee, values from 74 to 174 scale inversely proportionally to shield size. Values from 0 to 73 take no in-game effect at all. The sliding potentiometers of the shoulder triggers use values from 0 to 255. Overview of all value options during the shielding animation Shoulder buttons If used with Smash 4, the latency is a bit lower, being about the same as the Wii U GamePad in the lower end of the spectrum it experiences lows of 71.2ms (4.1 frames) and highs of 92.86ms (5.5 frames). If used in Brawl, this exponentially increases, reaching lows of 92.28ms (5.5 frames) and highs of 106.45ms (6.2 frames). If a wireless Wavebird controller is used on the Channel 1 setting for Melee, the latency amounts to lows of 53.11ms (3.1 frames) and highs of 78.78ms (4.5 frames), making it strictly outclassed by a wired controller. When used with a GameCube controller adapter for Ultimate, however, the latency drastically increases, roughly doubling compared to Melee it experiences lows of 87.86ms (5.1 frames) and highs of 109.53ms (6.5 frames). If used in Smash 4 with the GameCube controller adapter, it experiences lows of 69.53ms (4.1 frames) and highs of 88.7ms (5.2 frames). If used in Brawl, the latency increases to lows of 86.91ms (5.1 frames) and highs of 102.75 (6.1 frames). GameCube controllers have the lowest latency of any Smash-related controller when used with Melee - albeit with high variance - experiencing lows of 44.25ms (2.5 frames) and highs of 75.91ms (4.5ms). Both analog sticks use potentiometers to measure the directional input.
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( Virtual Console) ControlĪll buttons use rubber dome-switches, though L and R use a sliding potentiometer for analog control as well.
Gamecube controller adapter for pc with no input lag pro#
Like the wired version, the console recognizes the wireless controller as a Pro Controller outside of Ultimate.
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Like the wired version, it can be used with every supported game on the console. In addition, Nintendo sells a licensed, wireless version of the GameCube controller, produced by PowerA, which keeps the original controller layout while adding on the additional buttons used with the Switch. However, some games may not function well with the GameCube controller due to having less buttons than required for gameplay purposes. Unlike the Wii U, while the Nintendo Switch recognizes the GameCube controller as a Pro Controller, and thus all games that support the Pro Controller unofficially support the GameCube controller by extension (rather than exclusively Super Smash Bros. Nintendo is also selling a new adapter along with new Ultimate themed GameCube controllers. It requires the use of a USB Adapter in the same manner as Super Smash Bros. GameCube Controller support is also available for Super Smash Bros.
Gamecube controller adapter for pc with no input lag professional#
Most professional Melee players use modified controllers with notches around the Control Stick, which allow them to more easily find the angles required to perform perfect wavedashes, shield angles, precise angles on Fox's and Falco's up special, and other advanced techniques. As a result, only a small percentage of all GameCube Controllers are considered usable for the highest level of play. On certain controllers, it is harder to angle the Control Stick in a precise direction, and certain techniques that require frame perfect inputs, such as dashbacks and shield dropping, are more difficult or impossible to perform on certain controllers. These discrepancies have caused issues particularly in competitive Melee, due to the game's more precise technical skill requirements and less forgiving input command system. Despite being the most popular Smash controller, it is also known for being rather inconsistently manufactured every GameCube controller has slightly different calibrations and imperfections, which can cause differences between controller performance across microscopic distances. Using the Raphnet Tech adapter, it is possible to use the GameCube Controller for Smash 64, and any other N64 game. The GameCube is the most commonly used controller in competitive Smash, usually being used over the other options for Smash 4 and Brawl, for not only being the same as the Melee controller but for being wired (unlike all Wii Remote possibilities) and having an effective layout. The GameCube controller option still appears in-game, since it's compatible with the software, but only the Wii Remote-based options are possible. The Family Edition and Wii Mini versions of the Wii do not utilize the GameCube controller as the hardware for backward compatibility was removed. Additionally, a GameCube controller was specifically made for SSB4, which is sold separately from the adapter unless a bundle is purchased. The Wii U is compatible with the GameCube controller through the use of an official adapter, however, it is only compatible with Super Smash Bros.